Inserting 3D Models in STYLY

In this article, I will introduce the default filters, effects (such as particles and flames), and light sources in STYLY.


The filters

We call screen effects that change the appearance of the scene “Filters” in STYLY.
The models in the 3D Model tab with names that start with “Filter” are the default Filters.


You can only apply 1 filter to 1 scene, just like the sky asset, and if you apply a new filter to a scene, the old one will get deleted.
There are currently 10 filters in STYLY, and the effects differ greatly.

For reference, I applied different filters to the scene below. The impression changes a lot!


No Filter


Standard Filter applied


Psychedelic Filter applied


Monochrome Filter applied


Sepia Filter applied


Sketch Filter applied



STYLY effects

Effects are assets that have an animation set, and can add movement and coloring to the scene.
Effects are not 3D objects, and do not have a shape like lightning or flames, but you can move or rotate them just like 3D models.

For example, if you apply GodRay to a scene, you can create a scene like the image below, rays of light shining through the clouds.


Light sources

The Directional Light is a asset that is automatically added to the scene at creation, and is a asset needed to balance the lighting to the 3D models in the scene. (In STYLY, we call assets that create light “Light sources”)


To adjust the light, first click the Directional Light in the scene. Then, press the E key to show the manipulator for rotation, and by changing the direction of light, you can adjust the angle of the light illuminating the 3D objects.

By the way, the only Light source you can use in STYLY is the Directional Light. If you accidentally deleted it from the Hierarchy, you can add it again from the button in the 3D Model list.