Hi, SenstiveCube here! This entry shows that the breackdown of the vineFlames. with 3dsmax, unity, shaderForge and STYLY.
![Untitled-4 - STYLY vineFrames : Breakdown ](https://styly.cc/wp-content/uploads/2018/09/Untitled-4.jpg)
This figure shows the modeling procedure with 3dsmax.
Screen, vines, and plane-ish mesh for leaves.
![Untitled-5 - STYLY vineFrames : Breakdown ](https://styly.cc/wp-content/uploads/2018/09/Untitled-5.jpg)
![Untitled-7 - STYLY vineFrames : Breakdown ](https://styly.cc/wp-content/uploads/2018/09/Untitled-7.jpg)
![Untitled-6 - STYLY vineFrames : Breakdown ](https://styly.cc/wp-content/uploads/2018/09/Untitled-6.jpg)
Vine and leaves are same method : Create base object and deform along the line twice.
Create the long plane.
![Untitled-10 - STYLY vineFrames : Breakdown ](https://styly.cc/wp-content/uploads/2018/09/Untitled-10.jpg)
Deform it with Path Deform with twisted spline.![Untitled-11 - STYLY vineFrames : Breakdown ](https://styly.cc/wp-content/uploads/2018/09/Untitled-11.jpg)
![Untitled-11 - STYLY vineFrames : Breakdown ](https://styly.cc/wp-content/uploads/2018/09/Untitled-11.jpg)
Add othre deformer called Path Deform Binding. using circle spline this time.
![Untitled-12 - STYLY vineFrames : Breakdown ](https://styly.cc/wp-content/uploads/2018/09/Untitled-12.jpg)
set uv to the objects. The screen object, make sure the both sides look correct.
![Untitled-1 - STYLY vineFrames : Breakdown ](https://styly.cc/wp-content/uploads/2018/09/Untitled-1.jpg)
Simply export to fbx file.
![Untitled-3 - STYLY vineFrames : Breakdown ](https://styly.cc/wp-content/uploads/2018/09/Untitled-3.jpg)
So, move to unity.
There are three materials and shaders, vine, screen, leaves.
![Untitled-19 - STYLY vineFrames : Breakdown ](https://styly.cc/wp-content/uploads/2018/09/Untitled-19.jpg)
Vime material use PBR shader.
![Untitled-22 - STYLY vineFrames : Breakdown ](https://styly.cc/wp-content/uploads/2018/09/Untitled-22.jpg)
screen material’s shader is simple unlit shader. Using base color map only.
leaves share is the key. It’s animated with vertex offset.
![Untitled-02 - STYLY vineFrames : Breakdown ](https://styly.cc/wp-content/uploads/2018/09/Untitled-02.jpg)
Connect noise texture to vetex offset and add uv animation.
Also Double side is needed.
![Untitled-01 - STYLY vineFrames : Breakdown ](https://styly.cc/wp-content/uploads/2018/09/Untitled-01.jpg)
When animated the texture, vertex will move like wave.
It’s simple but effective.
Tweak the parameters of the material until you are satisfied, It will be done!
![Untitled-03 - STYLY vineFrames : Breakdown ](https://styly.cc/wp-content/uploads/2018/09/Untitled-03.jpg)
![00 - STYLY vineFrames : Breakdown ](https://styly.cc/wp-content/uploads/2018/09/00.gif)
You can make othre shapes with same method. Enjoy!