How to make fireworks by Particles in Unity – Fireworks with thin trails

In this article, I explain how to make the effect of the fireworks with thin trails by Particle System in Unity.

We create the fireworks shown above.

View the sample asset by WebEditor

View the sample asset by WebEditor.Launch the WebEditor

※If you have your STYLY account, you can view the sample asset created in this article by WebEditor.
If you don’t, create a new STYLY account and then press the button above.

You can create a new STYLY account >>
Click here

Sample

You can experience the sample space in STYLY GALLERY.
Fireworks

You can download the Unity project used in this article from:
Fireworks_Sample

Create spreading-out motion

To render the fireworks spreading out to a round shape, create a Sphere-type particle system.

Set ‘Rate over Time’ to 0

Set ‘Bursts’ so that 300 particles are generated at 0:00.

Set Shape to ‘Sphere’.

Set Radius to 0.8.

 

Use the ‘Trails’ component

We use ‘Trails’ to render the fireworks with thin trails.

Set Trail’s Lifetime to 0.2~0.4.

In this state, the trails are purple as the Material for Trails has not been defined.

Let’s set the Matrial for the Trails.

 

In the Renderer section, set ‘Render Mode’ to ‘None’ to hide the particles.

This makes only the Trail visible.

Set ‘Trail material’ to ‘Default-particle’.

 

Colour Trail

The Trail now looks more realistic. Let’s colour it next.

Trail also has ‘Color over Lifetime’. Set it so that Trail turns transparent gradually.

You can adjust how the colour changes along the trail by ‘Color over Trail’.

 

Adjust how Trail spreads

At the moment, the manner how the Trail spreads doesn’t look natural. So we limit the spread at a certain size.

In the ‘Limit Velocity over Lifetime’ section, set Speed to ‘Curve’.

 

Adjust the ‘Speed’ profile and ‘Dampen’ to control the spread.

 

Set ‘Gravity Modifier’ to 1 to add a falling motion.

 

Link to the ascending particle by Sub Emitters

Create an ascending particle and link the Trail effect to it.

Set ‘Rate over Time’ to 0.

In the Bursts section, set the parameters to generate one particle at Time=0:00.

Set Shape to ‘Cone’.

Set Angle and Radius to 8 and 0.1 respectively.

 

Set ‘Color’ to blue-ish colour turning transparent gradually.

In the Sub Emitters section, select Death and specify the Trail particles created earlier.

This makes the Trail particles appear when the ascending particle vanished.

 

Make the ascending particle trail smoke-look particles.

The parameters are set as follows:

Start Lifetime 0.2~0.5

Start Speed 0.01

Start Size 0.1~0.5

Emission Rate over Time 150

Shape ‘Sphere’

Radius 0.02

 

It completes the fireworks with thin trails.

 

In this article, I explained how to make the fireworks with thin trails by Particle System in Unity.

Trail particles could add a visual variation  to  your rendering works.

 

How to upload assets from Unity to STYLY.
Read this article.