This article is a tutorial for beginner modelers for how to use polygon modelling to create an object using 3dsMax.
Note: Windows10 is used for this tutorial
- 1 Preparations
- 2 The tools we are using for today’s article
- 3 Before beginning
- 4 Polygon Modeling
- 5 Preview of next article
Before starting polygon modelling with 3dsmax, let’s check if you have everything ready for this tutorial.
This tutorial is the 4th in the series. If you haven’t installed 3dsmax yet, please refer to the following article.
Basic knowledge about each tool
Are you familiar with the basic knowledge about each tool by now?
If you have any doubts or anything unsure, please go back to this article.
The previous tutorial
In the previous tutorial, we used primitive to create a mahjong tile.
If you haven’t done it yet, please read the following article.
The tools we are using for today’s article
This is the list of tools we are going to use.
If you are already familiar with the basic operations, please go on to the next step.
Before beginning the polygon modelling, first start with learning the basic knowledge.
In the previous tutorial, we called an object a [Primitive].
Originally, a primitive means various basic shapes.
In the previous tutorial, we used a [box] primitive.
We are going to use [geometry] shapes, which are more developed shapes.
Geometry is a object that is made by vertice/edges/polygons, and you can create a developed and freeform shape by editing it.
Primitives cannot be edited directly, so we need to change it to polygons first.
You should already know what tool we need to use when you want to edit an object already placed in a scene.
Choose [Modify], then select [Edit polygon], and apply it.
If you successfully changed it into editable polygons, you are ready to start.
But there are many new things in the screen, so I will explain about each one.
First, let’s start with the most basics. Geometry has 3 elements, vertice, edges, and polygons.
In order to edit these, we need to select all of them.
First, let’s learn how to select them.
There are a number of options when selecting.
If you just want to select vertice, or just faces, you need to specify so.
So, you need to remember the steps to do so.
Vertice are selected.
Edges are selected.
Object borders are selected. A border is a edge which does not have polygons on one side.
Simply put, it is a edge of the polygon transfered object where one surface is deleted.
Polygons are selected.
All polygons of the object are selected.
You can select elements by clicking.
You can use range select by dragging.
If you want to select multiple elements, select while pressing[Ctrl].
If you want to deselect a element, select while pressing[Alt].
Also, there is a way to select so you don’t have to think ’I want to select this element, so let’s click the polygons one by one’.
It should be very useful when selecting.
The select range enlarges for one step.
The select range shrinks for one step.
Selects the edges that are connected to the pre-selected edge.
Now we have learned all the basics, let’s start the [Edit] process.
We can now start the polygon modelling since we have learned the needed knowledge.
But alas, this article has become rather long, so I guess we will start in the next article.
Preview of next article
In today’s article, we learned basic knowledge, and basic operations around everything except model editing.
In the next article, we will begin modelling. Let’s start modelling using the techniques we learned in this article.