Uzu: Offering many perspectives through XR by Yusaku Kamata

This article introduces 3DCG artist Yusaku Kamata’s uzu.

Yusaku Kamata is a 3DCG artist who creates graphics and videos in addition to working in the club scene.

The following is an introduction to Yusaku Kamata’s career as an artist, followed by a description of his work, uzu. By reading this article, you will be able to more fully appreciate his work.


About Yusaku Kamata

Yusaku Kamata

Yusaku was born in Miyagi Prefecture in 2000. He is currently enrolled in Toyo University’s Department of Information Collaboration, in the Faculty of Information Collaboration. He pursues the border between art and design and expresses himself through graphics and 3DCG. He also works at club events and apparel promotions.

(Quoted from NEWVIEW CYPHER official website )

As a 3DCG artist, he creates both static and animated fliers for events and parties held at clubs.


Yusaku Kamata(@yu_saku0801)がシェアした投稿


About uzu

This work constitutes a very mysterious scene of a vortex-like (uzu in Japanese) object floating in a basic, unadorned space, like a lake.

The minimalism of the scene leads the viewer’s eye to the vortex.


The key to appreciating this work is to observe the vortex-like object.

All the other background objects in the environment are designed to highlight the vortex.

How should we understand this vortex?


Yusaku Kamata’s statement for this work is as follows:

If no explanation is provided, you will try to find your own “uzu” by looking at the objects using the same perspective as usual. However, if you had a miniature version of this space in your hand, you would be able to see the entire design. Even with the freedom to move around in a 3D space, you cannot escape the constraints of being human.

(Adapted from uzu in STYLY GALLERY )

The nature of VR makes it possible to view creations from any angle using different platforms like STYLY, as well as the WASD keys and mouse.

This is a characteristic of systems built using VR and Unity.

Using this feature, viewers can escape from physical constraints, move around freely, and appreciate the work from various angles; thus, they can make new discoveries in the virtual space.

This is what is referred to by “a viewpoint from which one can move freely” and is a unique media feature of VR.

Viewpoints using VR

However, even with these multiple perspectives, the artist says it is “impossible to escape the constraints of being human.”

Is this a criticism of our minds, which cannot fully appreciate art even with limitless perspectives

Through media, we are able to extend our bodies and our experiences and gain new sensations.

However, when confronted with art, are we really able to appreciate it correctly?

Near (近く chikaku), Perception (知覚 chikaku). 

VR by nature allows us to question the way we view things, as it provides us different perspectives to look at media. I believe the author is interacting with VR in this way.

It may be interesting to investigate ways to increase the appreciation of different spaces through VR.


How to experience a VR scene

If you are accessing this page from a smartphone, please click on the “Experience the Scene” button (*If you are experiencing the scene on a smartphone for the first time, please also refer to the following instructions).
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After clicking, the following screen will be displayed.
If you have already downloaded the STYLY Mobile app, please select “Continue on Browser”.

You can then select “Play on Mobile App” to experience the scene.

If you have an HMD device, click the “Experience the Scene” button from your PC (web browser), then click the VR icon on the scene page.

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For those who want to know more about how to experience the scene
For more information on how to experience VR scenes, please refer to the following article.