[Blender Add-on] Creating Virtual Humans with HumGen3D (1) “How to install and set up the human body”

For those of you who want to use original virtual humans in Unity or STYLY, this is a good news article!
I found a paid add-on that allows you to make them in Blender.

A similar software is Daz3D, which I have written about before.

This time, HumGen3D is an add-on for Belnder, so once you download and install it, you can complete your work using only Blender.

Let’s use HumGen3D to create some virtual humans!

The version of Blender used in this article is 2.92.

What is a virtual human?

Virtual humans have been featured in various advertisements lately, so I’m sure many of you have seen them or know about them.

A virtual human is a “non-existent person” made with computer graphics.

They are so real and unique that they are indistinguishable from real people, and even though they are virtual, they blend in with the real world and use social networking sites just like us.

Download and install HumGen3D

You can download it from here.

Downloaded ZIP

Downloaded ZIP

Open Preferences from the top left icon of Blennder.

Preferences

Preferences

Click “Install”, and install only one zip named HumGen3D_V1_01.zip in the one you just downloaded.

The zip that is not HG_CP_.

The zip that is not HG_CP_.


Select it and click "Install Add on"

Select it and click “Install Add on”

Check the installed add-on, and the screen will change as shown below.

Check the box

Check the box

Click on the blue “Select Folder” button and choose where you want to save the HumGen content pack.
Note that you need to have 1GB of free space.
I specified the downloaded zip folder for clarity.

After that, click “Install All Content Packs”, select the ZIPs you just downloaded (four ZIPs starting with HG_CP), and install them.

Install All Content Packs

Install All Content Packs


Select four and click Select content pack zip

Select four and click Select content pack zip

And finally, click “Install all content packs” to complete the entire installation.
Let’s try it out right away!

You can use the 3D Viewport from the menu on the right side of the main screen.

A menu has been added.

A menu has been added.

If you don’t see it, click < to bring up the menu.

Click on <.

Click on <.

When you click the Get Started button, the screen will look like this and the tutorial will be displayed.

To close the tutorial, click Exit tutorial in the lower left corner.

To close the tutorial, click Exit tutorial in the lower left corner.

You can view this tutorial again from the Extras section.

Open Tutorial Again

Open Tutorial Again

 

Installing on a Mac

As of May 2021, there is a problem with the textures not showing up when used on a Mac.
Please contact HumGen3D and they will send you a revised version.

Pink color when displayed in Eevee

Pink color when displayed in Eevee


Revised version + Cycles will fix the problem.

Revised version + Cycles will fix the problem.

Creating a Human Body

Select either Male or Female.
Click on CLICK HERE TO SELECT, and now choose your race.

In this article, I selected Male, so some of the items will be different for Female.

Select your gender as Male or Female

Select your gender as Male or Female


Select your race.

Select your race.

Once you have decided, click “Generate New Human”.

An elementary body appears.

An elementary body appears.

Decide on the body type

First, let’s change the body type in the Body section.

Body

Body

Random The following four items are random.
Muscular Muscle
Overweight Obese
Skinny Skinny
Chest Chest

When you are done, click on the Next Tab to edit the next item.
You can also go back and edit the previous item until you are satisfied with the final result.

Creating a face: Modeling

There are two parts to the face: Upper Face and Lower Face, and each part has its own menu where you can change the parameters in detail.
As with the body shape, Randomize all allows you to set all parameters randomly.

Face

Face

Upper Skull

Forehead Size Size of the forehead
Temple Size Size of the temples
Browridge Loc Horizontal Eyebrow location (carving depth)
Browridge Loc Vertical Eyebrow location (carving height)
Browridge Center Size Height between eyebrows

Eyes

Lid Fat Pad Upper Eyelid Thickness
Height  Size of the eye
Orbit Size Size of the eye socket
Tilt Angle of the eye
Width Horizontal size of the eye
Lid Shift Horizontal Upper eyelid position (top of eye)
Lid Shift Vertical Upper eyelid position (height)
Lid Rotation Upper Eyelid Angle

Ears

Antihelix Shape Shape of the edge of the ear
Height Ear Size (vertical)
Lobe Size Size of the earlobe
Turn The angle of the ear when viewed from the front.
Width Ear size (horizontal)

Nose

Angle Angle of the nose
Bridge Height Height of the nose root
Bridge Width Width of the root of the nose
Height Height of the nose
Location Height of the base of the nasal wings
Nostril Flare The width of the nostrils
Nostril Turn Height of the nose
Tip Angle Angle of the tip of the nose
Tip Length Length of the tip of the nose
Tip Size Size of the tip of the nose
Tip Width Width of the tip of the nose

Lower Skull

Muzzle Location Horizontal Position of lower half of face (front to back)
Muzzle Location Vertical Location of lower half of face (up and down)

Mouth

Cupid Bow Center of the lips
Height Size of mouth (vertical)
Location Position of the mouth (front to back)
Offset Angle of the lips (front to back)
Width Size of the mouth (left to right)

Cheeks

Fullness Fullness of cheekbones
Zygomatic Bone Cheekbone size (front-back)
Zygomatic Proc Zygomatic bone size (left and right)

Jaw

Location Horizontal Position from nose down (anterior-posterior)
Location Vertical Size of gills (left to right)
Width Size of the area below the nose (left to right)

Chin

Dimple Hollow
Height Length
Size Overall size of chin
Width Size of chin (left and right)

Ethnicity

Asian Asian
Black Black
Caucasian Caucasian

Creating a Face: Advanced Settings

You can edit not only the shape of the face, but also various other settings.

  • Shaders: Allows you to set skin wrinkles and subsurface scattering.
    Subsurface scattering is a material that recreates a transparent object and can be used to represent realistic human skin.
    It is best to set this last, as it takes a long time to process and can cause slowdown and noise.
  • Eyes: Changes the color of the eyes and whites of the eyes.
  • Dark/Light areas: Adjusts the dark/light areas of the skin.
  • Freckles: Add freckles or edit the amount.
  • Beauty spots: Add or edit the amount of moles.
    Use “Seed” to change them randomly.
  • Age: Adjusts sagging and wrinkles of the skin.
  • Beard shadow: Add shave marks.

Selecting the hair and beard (male version)

In the male version, you can edit the Beard section.
In the Hair section, click CLICK HERE TO SELECT.

CLICK HERE TO SELECT

CLICK HERE TO SELECT

A list of hairstyles will appear, so choose the one you like.

I selected Afro.

I selected Afro.


After applying

After applying

Click CLICK HERE TO SELECT in Facial Hair to select a beard.

Facial Hair

Facial Hair


After applying

After applying

Hair Length

Eyebrows Male Eyebrows Male
Eyelashes Male Eyelashes Male
Hair Afro Afro
Mustache High Mustache above the mouth
Side Lines Mustache on the side of the mouth
Soul Patch Beard below the lower lip
Sideburns Low Cheek to Chin Beard
Beard Medium Beard below the Soul Patch
Neck Neck Beard

Hair Material

  • Eyebrows & Eyelashes
  • Facial Hair
  • Hair

Adjust each material.

Selecting makeup shades (female version)

In the female version, you can edit your makeup.

Makeup

Makeup

Foundation Foundation (face)
Blush Blush (cheeks)
Eyeshadow Eyeshadow (eye lid)
Lipstick Lipstick
Eyeliner Eyeliner (eye contour)
Eyebrows Eyebrows
Opacity/Amount Opacity/Amount
Color Color

Set the height

You can freely set the height.

Length

Length

When finished

When you have finished editing all the items, click Finish Creation Phase.

Finish Creation Phase

Finish Creation Phase


Click again to confirm.

Click again to confirm.


The menu has changed.

The menu has changed.

If you want to go back and edit again, you can re-edit from the Creation phase.

Revert to Creation Phase

Revert to Creation Phase


Click again to confirm.

Click again to confirm.

In the next article, I will introduce clothing, poses, and expressions.