This article describes the presence or absence of colliders for assets in STYLY Studio or uploaded assets.
For more information on colliders, please read the following articles.
By knowing the presence or absence of a collider, you can efficiently create a scene.
Chart
STYLY Studio Assets | コライダー の有無 | 備考 |
---|---|---|
3D Model : 3D Model | 〇 | |
3D Model : My Models & Upload | 〇 | |
Unity Prefab Upload | 〇 | コライダーが設定されてなくても、 アップロードした際に自動で設定される |
Unity Scene Upload | × | コライダーを設定する際には、 Unity上で設定する |
Image | 〇 | どの形式でアップロードしても コライダーが設定されている |
Video | 〇 | どの形式でアップロードしてもコライダーが設定されている |
Lab | 〇 | |
Curated | 〇 |
Description of each asset
3D Model : 3D Model
Colliders are set by default in 3D Models such as effects and particles.
3D Model : My Models & Upload
When you upload the 3D model data saved on your computer, the collider will be set automatically.
Upload Unity Prefab
When you upload Prefab data created on Unity to STYLY, the collider will be set automatically even if the collider is not set on Unity.
Upload Unity Scene
When uploading Scene data created on Unity to STYLY, if the collider is not set on Unity, the collider will not be set on STYLY either.
If you want to set a collider, let’s set a collider on Unity.
Please refer to the following article for how to set the collider on Unity.
Image
Image allows you to place uploaded images in different ways in your scene. At this time, the collider is set regardless of the shape.
Video
Videoを使えば、アップロードした動画をさまざまな形でシーンに配置できます。この際に、どの形になってもコライダーは設定されます。
Lab
Colliders are also set for all assets that can be used in Lab customization.
Curated
All assets that can be used in Curated customization also have colliders.
About interaction using colliders
You can use Unity and PlayMaker to implement collider-based interactions. Please refer to the following articles.
Upload to STYLY
Let’s upload the 3D model to STYLY.
How to create an account
How to upload to STYLY
How to upload from Unity to STYLY