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3DModel
Blender
[Blender2.81] Creating fingertips of a photogrammetric model
3DModel
Blender
[Blender2.81] Creating a photogrammetric model in the mouth
VR Scene
Eyes guidance by placement of [Space design in 3DCG]
VR Scene
[Spatial design in 3DCG] Considering negative space
PlayMaker
Unity
[Playmaker] How to create automatic doors using Animator Controller’s animation control
Shader
Unity
[Unity] How to light up trajectory via Trail Renderer
Unity
VirtualMotionCapture
How to connect Unity and virtual motion capture with EVMC4U
3DModel
Blender
Photogrammetry
Using Blender 2.81 to move the eyes of a photogrammetric model
AR
Introduction of AR exhibition using STYLY Mobile
Effects
Shader
Using Houdini to create energy representations in shaders
Amplify Shader Editor
[Amplify Shader Editor] Basic knowledge on handling textures and how to assemble nodes
VR Scene
The Law of Odd Numbers, which can be used for spatial design in 3DCG
VirtualMotionCapture
How to use virtual motion capture and LIV to participate in ComicVket in STYLY as an avatar
Blender
[Blender2.82] Physical Starlight And Atmosphere to represent sun and fog
VR Scene
Making a Red Bull VR Stand! How to create VR content that is connected to real space
3DModel
A collection of material sites where you can download free 3D models
3DModel
Blender
[Blender 2.81] Baking textures into retopology models
How to choose the best gaming PC to get started with STYLY and VR
Blender
[Blender 2.83α] How to use the Cloth Brush
Asset
Unity
[Unity Assets] Use AIO Dynamic Sky to Express Moving Clouds and Day/Night Changes
Blender
[Blender 2.8] Manual retopology using BSurfaces
Dimension
Adobe Dimensionで簡単にできるマテリアルの使い方
3DModel
Blender
Automatic retopology using Instant Meshes
VirtualMotionCapture
バーチャルモーションキャプチャーとLIVを使ってMR合成する方法 #3「MR合成でSTYLYの空間をつくる」
Blender
VRoid
[Blender 2.81] Moving a character with Auto-Rig Pro
Blender
How to buy paid add-ons in Blender Market
PlayMaker
Unity
[Unity/Playmaker] How to interact with controller [Summary].
PlayMaker
Unity
[Unity/Playmaker] How to generate an event by entering a button while the controller is touching an object
PlayMaker
Unity